Playstyle radar
15 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
66
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Frontline
Damage soaked and mitigated for the team
37
of 100
Utility
Healing, shielding and lockdown for allies
52
of 100
Mechanics
Skillshots landed and dodged, casting tempo
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
15 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Not a priority
Strengths
Deaths / min
0.46 vs 0.56
80 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Time spent dead
20% vs 23%
70 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Damage / min
1963 vs 1513
84 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 80 of 100, built on 1963 damage a minute and 24% team damage share. Frontline trails at 37, with 16% damage taken share.
Among ARAM players