Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
19
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.33 vs 0.23 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.0 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.44 vs 0.27
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 65% of games, the other half 30%.
Gold / min
570 vs 489
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 69% of games, the other half 26%.
Damage / min
1137 vs 865
98 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 61% of games, the other half 35%.
Identity
Carry
The team's damage runs through them.
Among bot laners, damage leads at 67 of 100, built on 29% team damage share and 1078 damage a minute. Survivability trails at 20, with 14% time spent dead.
Among bot laners
Diamond bot laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
Diamond bot laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond bot laners with above-median epic monsters a game win 75% of games; below it, 29%.