Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
1.5 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.15 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
First blood rate
21% vs 11%
75 of 100 against top laners, and it matters: the better half of Diamond top laners wins 54% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 52 of 100, built on 11% time spent dead and 0.22 deaths a minute. Vision trails at 27, with 0.0 control wards a game.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
This season, in your wins 1.2, in your losses 0.5 · 33W 42L
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
This season, in your wins 1.9, in your losses 1.0 · 33W 42L
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
This season, in your wins 0.30, in your losses 0.17 · 33W 42L