Playstyle radar
60 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
60 gamesObjectivesStart here
Epic monsters / game
1.0 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
2.32 vs 2.63 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Objective damage / min
76 vs 93 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: utility peaks at 50 while aggression sits at 40, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
This season, in your wins 2.9, in your losses 1.0 · 33W 30L
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
This season, in your wins 1.91, in your losses 1.84 · 33W 30L
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
This season, in your wins 601, in your losses 257 · 33W 30L