Playstyle radar
21 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
79
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
21 gamesObjectivesStart here
Turret plates / game
4.6 vs 6.2 typical
Push for plates after a won trade instead of resetting.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Epic monsters / game
2.3 vs 1.6
81 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Gold / min
332 vs 308
73 of 100 against supports, and it matters: the better half of Emerald supports wins 68% of games, the other half 30%.
Vision score / min
3.25 vs 2.63
95 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 79 of 100, built on 1.90 vision score a minute and 5.3 control wards a game. Damage trails at 49, with 18% team damage share.
Among supports
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.