Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
60 gamesVisionStart here
Vision score / min
0.61 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.1 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
10.3 vs 8.3
74 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Kills / min
0.31 vs 0.25
72 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Solo kills / game
3.1 vs 2.0
74 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 60% of games, the other half 41%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, aggression leads at 56 of 100, built on 45% kill participation and 0.28 kills a minute. Vision trails at 33, with 0.4 control wards a game.
Among mid laners
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.
This season, in your wins 0.73, in your losses 0.67 · 37W 30L
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.
This season, in your wins 0.4, in your losses 0.5 · 37W 30L