Playstyle
25 games
Playstyle radar
25 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
25 gamesVisionStart here
Wards cleared / game
0.8 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Damage
Damage / min
798 vs 866 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Control wards / game
0.1 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Time spent dead
7% vs 11%
91 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 64% of games, the other half 34%.
Deaths / min
0.14 vs 0.21
88 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Objective damage / min
400 vs 315
70 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 72% of games, the other half 26%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 69 of 100, built on 9% time spent dead and 0.18 deaths a minute. Damage trails at 31, with 748 damage a minute.
Among mid laners
Emerald mid laners with above-median wards cleared a game win 53% of games; below it, 47%.
In your wins 1.3, in your losses 1.1 · 10W 15L
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
In your wins 888, in your losses 654 · 10W 15L
Emerald mid laners with above-median control wards a game win 52% of games; below it, 47%.
In your wins 0.1, in your losses 0.1 · 10W 15L