Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
17
of 100
Utility
Healing, shielding, lockdown and saves for allies
55
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
last 60season339 games
What to work on
60 gamesVisionStart here
Vision score / min
2.18 vs 2.66 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Epic monsters / game
1.3 vs 1.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
3.4 vs 5.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 77 of 100, built on 0.17 deaths a minute and 7% time spent dead. Damage trails at 5, with 6% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Soraka supports with above-median vision score a minute win 55% of games; below it, 45%.
This season, in your wins 2.33, in your losses 2.25 · 174W 165L
Soraka supports with above-median epic monsters a game win 75% of games; below it, 29%.
This season, in your wins 2.5, in your losses 0.9 · 174W 165L
Soraka supports with above-median control wards a game win 54% of games; below it, 47%.
This season, in your wins 3.7, in your losses 3.5 · 174W 165L