Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
last 60season193 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
486 vs 540 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
10.5 vs 11.8 typical
Push for plates after a won trade instead of resetting.
Vision
Control wards / game
0.3 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kill participation
40% vs 33%
82 of 100 against Master+ Jax players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, aggression leads at 61 of 100, built on 39% kill participation and 3.0 solo kills a game. Farming trails at 37, with 6.8 CS a minute.
Among top laners
Jax top laners with above-median objective damage a minute win 74% of games; below it, 26%.
This season, in your wins 609, in your losses 329 · 107W 86L
Jax top laners with above-median turret plates a game win 73% of games; below it, 30%.
This season, in your wins 13.2, in your losses 7.4 · 107W 86L
Jax top laners with above-median control wards a game win 55% of games; below it, 47%.
This season, in your wins 0.3, in your losses 0.3 · 107W 86L