Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
18 gamesFarmingStart here
CS at 10 min
62.5 vs 73.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
6.3 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
855 vs 971 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.7
93 of 100 against Zed players, and it matters: the better half of Zed mid laners wins 68% of games, the other half 35%.
Control wards / game
2.2 vs 0.4
84 of 100 against Zed players, and it matters: the better half of Zed mid laners wins 53% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 57 of 100, built on 1.3 epic monsters a game and 9.5 turret plates a game. Farming trails at 31, with 6.0 CS a minute.
Among mid laners
Zed mid laners with above-median CS at 10 min win 55% of games; below it, 45%.
Zed mid laners with above-median CS a minute win 56% of games; below it, 43%.
Zed mid laners with above-median damage a minute win 61% of games; below it, 38%.