Playstyle radar
45 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
71
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
45 gamesObjectivesStart here
Epic monsters / game
1.0 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
1.3 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Gold / min
401 vs 296
100 of 100 against supports, and it matters: the better half of Gold supports wins 66% of games, the other half 33%.
Objective damage / min
161 vs 87
86 of 100 against supports, and it matters: the better half of Gold supports wins 70% of games, the other half 29%.
Kills / min
0.30 vs 0.07
100 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 44%.
Identity
Farm Focused
Builds leads through gold and CS.
Among supports, farming leads at 80 of 100, built on 451 gold a minute and 5.9 CS a minute. Vision trails at 35, with 0.6 control wards a game.
Among supports
Gold supports with above-median epic monsters a game win 74% of games; below it, 30%.
In your wins 1.6, in your losses 0.4 · 30W 15L
Gold supports with above-median control wards a game win 53% of games; below it, 47%.
In your wins 0.7, in your losses 0.4 · 30W 15L