Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Utility
Healing, shielding, lockdown and saves for allies
56
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
86
of 100
last 60season191 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Master+ Yuumi players. The strengths below are where the margin is widest.
Not a priority
Strengths
Objective damage / min
67 vs 25
100 of 100 against Master+ Yuumi players, and it matters: the better half of Yuumi supports wins 65% of games, the other half 29%.
Deaths / min
0.11 vs 0.15
83 of 100 against Master+ Yuumi players, and it matters: the better half of Yuumi supports wins 71% of games, the other half 23%.
Time spent dead
4% vs 6%
81 of 100 against Master+ Yuumi players, and it matters: the better half of Yuumi supports wins 67% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 94 of 100, built on 0.13 deaths a minute and 5% time spent dead. Vision trails at 22, with 2.4 wards cleared a game. For a Yuumi player that is the expected shape: against other Yuumi players, vision sits near the median.
Among supports