Playstyle
17 games
Playstyle radar
17 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
17 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Not a priority
Strengths
Epic monsters / game
2.1 vs 1.6
74 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Ally saves / game
7.94 vs 0.63
100 of 100 against supports, and it matters: the better half of Platinum supports wins 55% of games, the other half 48%.
Ally heal + shield / min
293 vs 122
72 of 100 against supports, and it matters: the better half of Platinum supports wins 52% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 58 of 100, built on 135 objective damage a minute and 2.1 epic monsters a game. Aggression trails at 34, with 49% kill participation. That is the Enchanter trade: aggression is not where this class wins games.
Among supports