Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald bot laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
83
of 100
Vision
Vision score, control wards and ward clears
11
of 100
Objectives
Epic monsters, objective damage and plates
83
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
12 gamesVisionStart here
Wards cleared / game
1.2 vs 2.9 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Vision score / min
0.43 vs 0.65 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Kills / min
0.45 vs 0.27
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 66% of games, the other half 32%.
Gold / min
624 vs 486
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 70% of games, the other half 28%.
Epic monsters / game
2.6 vs 1.4
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 75% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, objectives leads at 84 of 100, built on 933 objective damage a minute and 14.2 turret plates a game. Vision trails at 11, with 0.55 vision score a minute.
Among bot laners
Emerald bot laners with above-median wards cleared a game win 53% of games; below it, 46%.
Emerald bot laners with above-median vision score a minute win 52% of games; below it, 46%.
Emerald bot laners with above-median first blood rate win 56% of games; below it, 48%.