Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.0 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Objective damage / min
592 vs 369
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 72% of games, the other half 27%.
Damage / min
1074 vs 773
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 59% of games, the other half 40%.
Gold / min
436 vs 392
81 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 70 of 100, built on 1059 damage a minute and 25% team damage share. Vision trails at 28, with 0.4 wards cleared a game.
Among top laners
Gold top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.
Gold top laners with less time spent dead than the median win 64% of games; with more, 35%.