Playstyle
30 games
Playstyle radar
30 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
30 gamesUtilityStart here
Ally saves / game
0.43 vs 0.92 typical
Keep the save for the ally the enemy actually dives.
Utility
Heals + shields / min
91 vs 141 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Not a priority
Strengths
Turret plates / game
9.1 vs 5.9
100 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Objective damage / min
137 vs 85
80 of 100 against supports, and it matters: the better half of Master+ supports wins 73% of games, the other half 31%.
Deaths / min
0.18 vs 0.22
78 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 69 of 100, built on 0.18 deaths a minute and 8% time spent dead. Damage trails at 40, with 13% team damage share.
Among supports
Master+ supports with above-median ally saves a game win 57% of games; below it, 49%.
In your wins 0.25, in your losses 0.36 · 16W 14L
Master+ supports with above-median heals + shields a minute win 55% of games; below it, 49%.
In your wins 38, in your losses 115 · 16W 11L