Playstyle radar
35 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
35 gamesFarmingStart here
CS / min
6.1 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
539 vs 705 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.5 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 53 of 100, built on 2.7 epic monsters a game and 822 objective damage a minute. Damage trails at 28, with 16% team damage share.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
In your wins 5.7, in your losses 5.6 · 19W 16L
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
In your wins 583, in your losses 592 · 19W 16L
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
In your wins 0.6, in your losses 0.6 · 19W 16L