Playstyle
46 games
Playstyle radar
46 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
72
of 100
Damage
Damage per minute and share of the team's damage
82
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
46 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
1.0 vs 1.9 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.42 vs 0.29
100 of 100 against Master+ Zed players, and it matters: the better half of Zed mid laners wins 67% of games, the other half 33%.
Damage / min
1234 vs 964
100 of 100 against Master+ Zed players, and it matters: the better half of Zed mid laners wins 61% of games, the other half 38%.
Solo kills / game
4.7 vs 2.7
99 of 100 against Master+ Zed players, and it matters: the better half of Zed mid laners wins 62% of games, the other half 39%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 86 of 100, built on 1063 damage a minute and 27% team damage share. Objectives trails at 37, with 0.5 epic monsters a game.
Among mid laners
Zed mid laners with above-median epic monsters a game win 68% of games; below it, 35%.
In your wins 1.0, in your losses 0.1 · 22W 24L
Zed mid laners with above-median wards cleared a game win 54% of games; below it, 48%.
In your wins 2.0, in your losses 2.1 · 22W 24L