Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
12 gamesAggressionStart here
Solo kills / game
1.9 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.16 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
771 vs 822 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Time spent dead
10% vs 12%
71 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 57 of 100, built on 10% time spent dead and 0.22 deaths a minute. Aggression trails at 32, with 30% kill participation.
Among top laners
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
Emerald top laners with above-median kills a minute win 62% of games; below it, 36%.
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.