Playstyle
12 games
Playstyle radar
12 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
82
of 100
Damage
Damage per minute and share of the duo's damage
61
of 100
Frontline
Damage soaked and mitigated for the duo
49
of 100
Utility
Healing and shielding for the duo
62
of 100
Control
Crowd control uptime and immobilizations
42
of 100
Mechanics
Skillshots landed and dodged
36
of 100
What to work on
12 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots dodged / min
3.0 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Control
Immobilizations / game
25.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Mechanics
Skillshots hit / min
0.6 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Strengths
Top-2 rate
58% vs 33%
87 of 100 against Arena players. Keep it; it is part of how the games get won.
Average placement
2.8 vs 3.5
80 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, placement leads at 82 of 100, built on 58% top-2 rate and 2.8 average placement. Mechanics trails at 36, with 3.0 skillshots dodged a minute.
Among Arena players
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.