Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
45
of 100
Damage
Damage per minute and share of the duo's damage
62
of 100
Frontline
Damage soaked and mitigated for the duo
44
of 100
Utility
Healing and shielding for the duo
23
of 100
Control
Crowd control uptime and immobilizations
40
of 100
Mechanics
Skillshots landed and dodged
51
of 100
last 60season103 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.5 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Utility
Ally heal + shield / min
12 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
12 vs 51 typical
Keep the heal for the moment the opponent commits.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 62 of 100, built on 12% team damage share and 1723 damage a minute. Utility trails at 23, with 12 ally heal + shield a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 2.0, in your losses 1.3 · 53W 50L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
This season, in your wins 17, in your losses 22 · 53W 50L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
This season, in your wins 17, in your losses 22 · 53W 50L