Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
74
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
90
of 100
last 60season202 games
What to work on
60 gamesFarmingStart here
CS at 10 min
49.8 vs 68.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.0 vs 0.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
2.1 vs 0.9
100 of 100 against Diamond Warwick players, and it matters: the better half of Warwick top laners wins 78% of games, the other half 44%.
Objective damage / min
756 vs 384
100 of 100 against Diamond Warwick players, and it matters: the better half of Warwick top laners wins 73% of games, the other half 30%.
Time spent dead
8% vs 13%
96 of 100 against Diamond Warwick players, and it matters: the better half of Warwick top laners wins 68% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 89 of 100, built on 0.15 deaths a minute and 7% time spent dead. Vision trails at 27, with 0.0 control wards a game.
Among top laners
Warwick top laners with above-median CS at 10 min win 56% of games; below it, 47%.
This season, in your wins 60.1, in your losses 56.6 · 121W 81L
Warwick top laners with above-median control wards a game win 56% of games; below it, 50%.
This season, in your wins 0.0, in your losses 0.3 · 121W 81L