Playstyle
31 games
Playstyle radar
31 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
31 gamesFarmingStart here
CS / min
7.0 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Objectives
Objective damage / min
287 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Damage / min
1121 vs 862
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Kills / min
0.31 vs 0.25
72 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Solo kills / game
2.8 vs 1.9
74 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 61% of games, the other half 43%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 70 of 100, built on 26% team damage share and 970 damage a minute. Farming trails at 41, with 6.7 CS a minute.
Among mid laners
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
In your wins 6.7, in your losses 6.6 · 15W 16L
Master+ mid laners with above-median first blood rate win 60% of games; below it, 51%.
In your wins 0%, in your losses 0% · 15W 16L
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
In your wins 442, in your losses 225 · 15W 16L