Playstyle radar
11 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.17 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Kills / min
0.50 vs 0.20
100 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 63% of games, the other half 35%.
Damage / min
1390 vs 768
100 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 59% of games, the other half 38%.
Gold / min
502 vs 390
100 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 66% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 79 of 100, built on 1073 damage a minute and 28% team damage share. Survivability trails at 30, with 0.26 deaths a minute.
Among mid laners
Silver mid laners with fewer deaths a minute than the median win 66% of games; with more, 31%.
Silver mid laners with less time spent dead than the median win 63% of games; with more, 35%.
Silver mid laners with above-median first blood rate win 57% of games; below it, 48%.