Playstyle
17 games
Playstyle radar
17 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
65
of 100
Damage
Damage per minute and share of the duo's damage
73
of 100
Frontline
Damage soaked and mitigated for the duo
48
of 100
Utility
Healing and shielding for the duo
20
of 100
Control
Crowd control uptime and immobilizations
33
of 100
Mechanics
Skillshots landed and dodged
20
of 100
What to work on
17 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots dodged / min
2.3 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Control
Immobilizations / game
22.9 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Mechanics
Skillshots hit / min
0.4 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Strengths
Damage / min
1922 vs 1552
73 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
13% vs 11%
72 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Top-2 rate
47% vs 33%
70 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 73 of 100, built on 1922 damage a minute and 13% team damage share. Mechanics trails at 20, with 2.3 skillshots dodged a minute.
Among Arena players
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.