Playstyle radar
10 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
22
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
1.7 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
518 vs 940 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
532 vs 693 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Time spent dead
8% vs 10%
75 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
First blood rate
14% vs 6%
73 of 100 against junglers, and it matters: the better half of Emerald junglers wins 56% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 53 of 100, built on 8% time spent dead and 0.19 deaths a minute. Objectives trails at 22, with 388 objective damage a minute.
Among junglers
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.