Playstyle radar
42 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
23
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
14
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
42 gamesFarmingStart here
CS / min
5.3 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
0.9 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
345 vs 412 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 34 of 100, built on 8.3 turret plates a game and 0.9 epic monsters a game. Farming trails at 13, with 4.5 CS a minute.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
In your wins 4.7, in your losses 4.4 · 21W 21L
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 0.5, in your losses 0.9 · 21W 21L
Emerald top laners with above-median gold a minute win 67% of games; below it, 31%.
In your wins 365, in your losses 320 · 21W 21L