Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
82
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
last 60season149 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
341 vs 419 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
13% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Vision score / min
1.22 vs 0.87
100 of 100 against Master+ Teemo players, and it matters: the better half of Teemo top laners wins 55% of games, the other half 47%.
Control wards / game
1.3 vs 0.4
72 of 100 against Master+ Teemo players, and it matters: the better half of Teemo top laners wins 55% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 85 of 100, built on 1.14 vision score a minute and 1.3 control wards a game. Survivability trails at 25, with 0.26 deaths a minute.
Among top laners
Teemo top laners with fewer deaths a minute than the median win 67% of games; with more, 35%.
This season, in your wins 0.22, in your losses 0.30 · 77W 72L
Teemo top laners with above-median objective damage a minute win 74% of games; below it, 28%.
This season, in your wins 518, in your losses 320 · 67W 65L
Teemo top laners with less time spent dead than the median win 64% of games; with more, 38%.
This season, in your wins 12%, in your losses 15% · 77W 71L