Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
17% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.31 vs 0.19
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Solo kills / game
4.6 vs 2.4
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 58% of games, the other half 41%.
Gold / min
461 vs 413
87 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 83 of 100, built on 1050 damage a minute and 27% team damage share. Survivability trails at 29, with 15% time spent dead.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.