Playstyle radar
17 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
17 gamesVisionStart here
Vision score / min
1.68 vs 2.63 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
Kill participation
43% vs 54% typical
Be at every fight your team takes; a support's value is presence.
Objectives
Epic monsters / game
1.3 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
First blood rate
18% vs 4%
95 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 44 of 100, built on 1.2 CC seconds a minute and 48 ally heal + shield a minute. Vision trails at 24, with 1.35 vision score a minute.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
Emerald supports with above-median kill participation win 52% of games; below it, 47%.
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.