Playstyle
33 games
Playstyle radar
33 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
33 gamesVisionStart here
Vision score / min
0.48 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
1.0 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Turret plates / game
12.0 vs 8.5
97 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 80% of games, the other half 29%.
Objective damage / min
480 vs 325
90 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 75% of games, the other half 29%.
Damage / min
959 vs 862
70 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 66 of 100, built on 894 damage a minute and 23% team damage share. Vision trails at 18, with 0.64 vision score a minute.
Among mid laners
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.
In your wins 0.69, in your losses 0.59 · 18W 15L
Master+ mid laners with above-median wards cleared a game win 56% of games; below it, 50%.
In your wins 1.4, in your losses 1.7 · 18W 15L
Master+ mid laners with less time spent dead than the median win 68% of games; with more, 36%.
In your wins 10%, in your losses 12% · 18W 15L