Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
60 gamesDamageStart here
Damage / min
296 vs 327 typical
Poke between cooldowns and add autos when it is safe.
Utility
CC seconds / min
2.0 vs 2.2 typical
Layer crowd control into the team's damage windows, not before them.
Not a priority
Strengths
Time spent dead
7% vs 10%
78 of 100 against Diamond Nautilus players, and it matters: the better half of Nautilus supports wins 67% of games, the other half 31%.
Deaths / min
0.20 vs 0.24
74 of 100 against Diamond Nautilus players, and it matters: the better half of Nautilus supports wins 70% of games, the other half 29%.
Kills / min
0.09 vs 0.07
71 of 100 against Diamond Nautilus players, and it matters: the better half of Nautilus supports wins 55% of games, the other half 43%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 63 of 100, built on 2.35 vision score a minute and 7.3 wards cleared a game. Damage trails at 32, with 12% team damage share.
Among supports
Nautilus supports with above-median damage a minute win 57% of games; below it, 41%.
This season, in your wins 451, in your losses 524 · 50W 33L
Nautilus supports with above-median CC seconds a minute win 54% of games; below it, 44%.
This season, in your wins 1.3, in your losses 1.0 · 50W 33L