Playstyle radar
50 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
55
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
50 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Not a priority
Strengths
Kill participation
59% vs 55%
71 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
Ally heal + shield / min
337 vs 155
75 of 100 against supports, and it matters: the better half of Diamond supports wins 50% of games, the other half 45%.
Heals + shields / min
337 vs 155
75 of 100 against supports, and it matters: the better half of Diamond supports wins 50% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 62 of 100, built on 5.7 control wards a game and 6.6 wards cleared a game. Damage trails at 38, with 433 damage a minute.
Among supports