Playstyle radar
26 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
34
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Frontline
Damage soaked and mitigated for the team
89
of 100
Utility
Healing, shielding and lockdown for allies
61
of 100
Mechanics
Skillshots landed and dodged, casting tempo
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
26 gamesDamageStart here
Damage / min
1256 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.42 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Mechanics
Ability casts / min
8.3 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Immobilizations / game
39.0 vs 26.4
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
26% vs 20%
98 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
2099 vs 1333
80 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 89 of 100, built on 26% damage taken share and 2099 damage mitigated a minute. Damage trails at 32, with 1256 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1369, in your losses 1186 · 10W 16L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.54, in your losses 0.35 · 10W 16L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 8.8, in your losses 8.0 · 10W 16L