Playstyle
10 games
Playstyle radar
10 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
86
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
10 gamesAggressionStart here
First blood rate
0% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Wards cleared / game
0.8 vs 1.4 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Objective damage / min
880 vs 307
100 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 72% of games, the other half 25%.
Turret plates / game
18.0 vs 8.3
88 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 75% of games, the other half 26%.
Gold / min
429 vs 406
81 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 66% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 87 of 100, built on 972 objective damage a minute and 14.2 turret plates a game. Vision trails at 39, with 1.8 wards cleared a game.
Among mid laners
Silver mid laners with above-median first blood rate win 57% of games; below it, 48%.
Silver mid laners with above-median wards cleared a game win 52% of games; below it, 47%.