Playstyle radar
20 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
84
of 100
Damage
Damage per minute and share of the team's damage
91
of 100
Farming
CS pace, gold income and early-lane farm
78
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
16
of 100
What to work on
20 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
17% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.61 vs 0.82 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Kills / min
0.46 vs 0.17
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 63% of games, the other half 36%.
Gold / min
539 vs 392
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Objective damage / min
692 vs 369
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 72% of games, the other half 27%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 92 of 100, built on 1627 damage a minute and 36% team damage share. Survivability trails at 8, with 16% time spent dead.
Among top laners
Gold top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold top laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold top laners with above-median vision score a minute win 53% of games; below it, 46%.