Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
47
of 100
Damage
Damage per minute and share of the duo's damage
64
of 100
Frontline
Damage soaked and mitigated for the duo
23
of 100
Utility
Healing and shielding for the duo
23
of 100
Control
Crowd control uptime and immobilizations
31
of 100
Mechanics
Skillshots landed and dodged
48
of 100
last 60season268 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1818 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
CC seconds / min
1.6 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
24.6 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Team damage share
13% vs 11%
71 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 64 of 100, built on 13% team damage share and 1704 damage a minute. Utility trails at 23, with 12 ally heal + shield a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
This season, in your wins 3458, in your losses 1414 · 136W 132L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 2.4, in your losses 1.5 · 136W 132L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 37.5, in your losses 20.1 · 136W 132L