Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
last 60season113 games
What to work on
60 gamesDamageStart here
Damage / min
304 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kill participation
53% vs 56% typical
Be at every fight your team takes; a support's value is presence.
Aggression
Kills / min
0.06 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Deaths / min
0.18 vs 0.22
76 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Time spent dead
7% vs 8%
72 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Wards cleared / game
9.1 vs 7.5
71 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 66 of 100, built on 0.19 deaths a minute and 8% time spent dead. Damage trails at 22, with 12% team damage share.
Among supports
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 486, in your losses 392 · 62W 51L
Master+ supports with above-median kill participation win 55% of games; below it, 49%.
This season, in your wins 51%, in your losses 50% · 62W 51L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.13, in your losses 0.08 · 62W 51L