Playstyle
60 games
Playstyle radar
60 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
last 60season287 games
What to work on
60 gamesDamageStart here
Damage / min
734 vs 828 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.7 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS at 10 min
65.0 vs 68.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Objective damage / min
444 vs 356
75 of 100 against Mordekaiser players, and it matters: the better half of Mordekaiser top laners wins 73% of games, the other half 26%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 53 of 100, built on 11% time spent dead and 0.22 deaths a minute. Damage trails at 31, with 706 damage a minute.
Among top laners
Mordekaiser top laners with above-median damage a minute win 58% of games; below it, 41%.
This season, in your wins 710, in your losses 571 · 131W 156L
Mordekaiser top laners with above-median epic monsters a game win 77% of games; below it, 41%.
This season, in your wins 2.1, in your losses 0.7 · 131W 156L
Mordekaiser top laners with above-median CS at 10 min win 54% of games; below it, 45%.
This season, in your wins 46.0, in your losses 41.8 · 131W 156L