Playstyle radar
16 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
74
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
16 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Kills / min
0.36 vs 0.18
100 of 100 against Nasus players, and it matters: the better half of Nasus mid laners wins 66% of games, the other half 34%.
Damage / min
934 vs 687
100 of 100 against Nasus players, and it matters: the better half of Nasus mid laners wins 60% of games, the other half 40%.
Gold / min
469 vs 416
100 of 100 against Nasus players, and it matters: the better half of Nasus mid laners wins 72% of games, the other half 28%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among mid laners, aggression leads at 66 of 100, built on 0.33 kills a minute and 3.5 solo kills a game. Vision trails at 20, with 0.0 control wards a game.
Among mid laners
Nasus mid laners with less time spent dead than the median win 66% of games; with more, 33%.
Nasus mid laners with above-median CS a minute win 59% of games; below it, 41%.
Nasus mid laners with above-median control wards a game win 54% of games; below it, 48%.