Playstyle
18 games
Playstyle radar
18 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
18 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.58 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Damage / min
1100 vs 864
88 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 60% of games, the other half 39%.
Turret plates / game
11.7 vs 8.6
84 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 76% of games, the other half 27%.
Objective damage / min
417 vs 318
73 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 73% of games, the other half 26%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 76 of 100, built on 1019 damage a minute and 25% team damage share. Vision trails at 32, with 0.0 control wards a game.
Among mid laners
Platinum mid laners with less time spent dead than the median win 64% of games; with more, 35%.
Platinum mid laners with above-median vision score a minute win 54% of games; below it, 45%.
Platinum mid laners with above-median first blood rate win 57% of games; below it, 49%.