Playstyle radar
16 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
48
of 100
Damage
Damage per minute and share of the duo's damage
3
of 100
Frontline
Damage soaked and mitigated for the duo
67
of 100
Utility
Healing and shielding for the duo
80
of 100
Control
Crowd control uptime and immobilizations
84
of 100
Mechanics
Skillshots landed and dodged
47
of 100
What to work on
16 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
946 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Damage
Team damage share
7% vs 11% typical
Add your damage to every trade your partner takes.
Strengths
Damage mitigated / min
3967 vs 2642
79 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Immobilizations / game
84.5 vs 33.6
100 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Ally heal + shield / min
215 vs 51
80 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 84 of 100, built on 84.5 immobilizations a game and 2.7 CC seconds a minute. Damage trails at 3, with 7% team damage share.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median team damage share win 41% of games; below it, 26%.