Playstyle radar
22 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
71
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
22 gamesFarmingStart here
CS / min
5.8 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.73 vs 0.95 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
3.6 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Kills / min
0.50 vs 0.26
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 63% of games, the other half 35%.
Damage / min
1242 vs 693
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Gold / min
511 vs 454
89 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 82 of 100, built on 33% team damage share and 1257 damage a minute. Vision trails at 15, with 0.7 wards cleared a game.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
In your wins 6.7, in your losses 5.5 · 11W 11L
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
In your wins 0.65, in your losses 0.71 · 11W 11L
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
In your wins 10.9, in your losses 3.2 · 11W 11L