Playstyle
21 games
Playstyle radar
21 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
21 gamesVisionStart here
Vision score / min
2.21 vs 2.63 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
3.7 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Turret plates / game
9.3 vs 6.2
92 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Epic monsters / game
2.3 vs 1.6
82 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Deaths / min
0.16 vs 0.21
79 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 70 of 100, built on 7% time spent dead and 0.18 deaths a minute. Vision trails at 32, with 2.07 vision score a minute.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.