Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
31
of 100
Damage
Damage per minute and share of the duo's damage
57
of 100
Frontline
Damage soaked and mitigated for the duo
22
of 100
Utility
Healing and shielding for the duo
19
of 100
Control
Crowd control uptime and immobilizations
5
of 100
Mechanics
Skillshots landed and dodged
37
of 100
last 60season201 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1400 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
CC seconds / min
1.0 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
12.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Contender
No axis stands out above the field.
Among Arena players, damage leads at 57 of 100, built on 13% team damage share and 1544 damage a minute. Control trails at 5, with 1.0 CC seconds a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
This season, in your wins 2800, in your losses 1446 · 98W 103L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.6, in your losses 1.0 · 98W 103L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 33.4, in your losses 21.2 · 98W 103L