Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
78
of 100
Objectives
Epic monsters, objective damage and plates
87
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
13 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Epic monsters / game
1.8 vs 0.8
100 of 100 against Yorick players, and it matters: the better half of Yorick top laners wins 66% of games, the other half 32%.
Turret plates / game
19.8 vs 13.6
100 of 100 against Yorick players, and it matters: the better half of Yorick top laners wins 72% of games, the other half 30%.
Gold / min
463 vs 428
80 of 100 against Yorick players, and it matters: the better half of Yorick top laners wins 68% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 90 of 100, built on 17.6 turret plates a game and 1.8 epic monsters a game. Aggression trails at 57, with 15% first blood rate.
Among top laners