Playstyle radar
18 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
18 gamesObjectivesStart here
Epic monsters / game
0.2 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Damage / min
1142 vs 802
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Kills / min
0.26 vs 0.19
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Gold / min
445 vs 413
74 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 78 of 100, built on 930 damage a minute and 23% team damage share. Survivability trails at 27, with 0.28 deaths a minute.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.