Playstyle radar
20 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
24
of 100
Damage
Damage per minute and share of the duo's damage
26
of 100
Frontline
Damage soaked and mitigated for the duo
38
of 100
Utility
Healing and shielding for the duo
60
of 100
Control
Crowd control uptime and immobilizations
38
of 100
Mechanics
Skillshots landed and dodged
41
of 100
What to work on
20 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1180 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Damage
Team damage share
10% vs 11% typical
Add your damage to every trade your partner takes.
Control
Immobilizations / game
25.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Contender
No axis stands out above the field.
Among Arena players, utility leads at 60 of 100, built on 105 ally heal + shield a minute and 105 heals + shields a minute. Placement trails at 24, with 4.0 average placement.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median team damage share win 41% of games; below it, 26%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.