Playstyle radar
37 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
10
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
37 gamesObjectivesStart here
Objective damage / min
5 vs 25 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.6 vs 8.6 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
223 vs 287 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Deaths / min
0.13 vs 0.15
70 of 100 against Master+ Yuumi players, and it matters: the better half of Yuumi supports wins 71% of games, the other half 23%.
Ally saves / game
10.35 vs 7.00
73 of 100 against Master+ Yuumi players, and it matters: the better half of Yuumi supports wins 55% of games, the other half 40%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 78 of 100, built on 0.16 deaths a minute and 7% time spent dead. Damage trails at 6, with 10% team damage share.
Among supports
Yuumi supports with above-median objective damage a minute win 65% of games; below it, 29%.
In your wins 142, in your losses 29 · 24W 13L
Yuumi supports with above-median turret plates a game win 79% of games; below it, 16%.
In your wins 6.9, in your losses 1.1 · 24W 13L
Yuumi supports with above-median damage a minute win 56% of games; below it, 38%.
In your wins 404, in your losses 317 · 24W 13L