Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
4.5 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, utility leads at 52 of 100, built on 119 ally heal + shield a minute and 119 heals + shields a minute. Damage trails at 26, with 12% team damage share.
Among supports
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.